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Unreal High Resolution Screen Shots

Unreal High Resolution Screen Shots

Approach:

XR Environment was inteded to have been a glowing forest, so I used Unreal Market Place and got a tree asset pack and used its exisiting Albedo texture to create a custom 3 color combination material nodes to create the glooming leaves. I used matrial instances + foliage instancing to create the forest.

What went wrong?

Upon the load test day we realised that the LED volume stage (XR stage) was experiencing frame drops due to the several tree instances. I was able to remove unwanted trees and reduce the density of the forest to get the right frame rate.

In the final video the LED stage is visible in the sense the individual pieces become visible and the camera doesn’t work well with the environment. This was due to the gaffing on set it wasnt managed well hence making the stage not work well.

Behind the Scenes - Brain Bar point of view

GONE WITH SRV

Gone with SRV is a Student Music Video Directed by Camilo Saboya shot on the XR stage. I was responsible for the XR environment used on the stage in Unreal Egine 5.1

Student Music Video